Join us at the menABLE Hackathon, where young people, educational professionals and experts from across Europe come together to enhance our newly developed education material on combating gender-based violence (GBV) online – menABLE toollbox Ctr-Alt-GBV.
During this event, we’ll engage relevant target groups, gather opinions, and encourage attendees to create their own GBV-related activities using the menABLE Toolbox.
Date: September 25, 2024
Time: 09:00 – 16:00
Location: KØN – Gender Museum, Aarhus Denmark
Main objectives
*Please note the agenda points will be updated as they are confirmed.
09.00 – 09.30 |
Arrival at KØN and registration |
09.30 – 10.00 |
Welcome and introduction |
Part 1 – Testing the menABLE Toolbox |
|
10.00 – 11.10 |
Breakout groupsLightning talk |
11.10 – 11.40 |
Sum-up in plenum |
11.40 – 12.40 |
LUNCH BREAK – We charge our batteries! |
Part 2 – Co-creating new dilemmas |
|
12.40 – 14.20 |
Lightning talkBreakout groups |
14.20 – 14.50 |
BREAK – Time for cake! |
14.50 – 15.30 |
Lightning talkSum-up in plenum |
15.30 – 15.45 |
Feedback session |
15.45 – 16.00 |
Closing and final remarks |
Click here to download the full agenda.
In addition to young people and educators the EU hackathon will benefit from the insights from experts in the field of gender-based violence.
*Please note the section will be updated as the experts are confirmed.
Matteo Botto l Sociology doctoral scholar, University of Genoa
Matteo is a Sociology doctoral scholar at the University of Genoa and a visiting doctoral scholar at Stockholm University. He conducts research on gender and online culture, with a particular focus on masculinity, radicalisation and embodiment within the manosphere.
Anne Fiskaali | Project Manager at Center for Digital Youth Care and trained psychologist
With a background in research, Anne has deep insight into the potential that computer games and digital online life offer in relation to development and well-being among children, young people and adults. In addition to her professional background, she has first-hand experience in the gaming environment. At the Center for Digital Youth Care she is project manager for several gaming-related projects which address issues such as sexism, vulnerability and gaming as an educational tool. Anne is also a trained psychologist and has a PhD from Aarhus University, with a dissertation titled “Uncharted: The Mental Well-Being in Educational Esport Environments”.
Emil Ludvigsen | Specialist consultant with a focus on gaming and online communities, Center for Digital Youth Care
As an expert in gaming and online communities, Emil is one of the driving forces behind the advisory platform scammed.dk, which seeks to prevent financial crime in computer games through personal counselling, guides, and collaboration with the police. Additionally, he gives presentations about gaming and the digital lives of young people, addressing not only general aspects but also the darker sides of the online world. He also works with vulnerable young people who find themselves in shady subcultures and destructive communities online. Emil holds a Master’s degree in IT, Learning, and Organizational Transformation from Aalborg University, specialising in Game, Learning, and Design Thinking and Interaction Design.
Gergana Tzvetkova | Research fellow, MSCA COFUND Global@Venice, Ca’ Foscari University of Venice
Gergana is a Marie Skłodowska-Curie COFUND Fellow at Ca’ Foscari University, where she leads the research project Stereotyping, Disinformation, and Politicization: Links between Attacks Against the Istanbul Convention and Increased Online Gender-Based Violence (RESIST). With over a decade of experience in research and project management, her work focuses on human rights, gender, digital rights, transitional justice, and countering violence against women and disinformation. Gergana is a Secretary-at-Large of the global Society of Gender Professionals and holds a PhD in Politics, Human Rights, and Sustainability from Sant’Anna School of Advanced Studies.